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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /* 本文件中包含2各类文件
- * UserProperty用于保存用户游戏中的相关数据
- * GameRunningData 保存游戏中全局的数据 */
- [System.Serializable]
- public static class UserProperty
- {
- // Start is called before the first frame update
- public static string userId;
- public static string name = "任天堂";
- public static int coin = 1005;
- public static string email, mobile, level;
- public static bool isRegUser = false;
- public static int advWatchTimes = 0; // 记录用户当天一共看过几次广告
- //public static List<Item> food = new();
- //public static List<Item> toy = new();
- //public static List<Item> other = new(); // 这里dict string对应的是物品大类food, toy, other
- public static Dictionary<string, int> food = new();
- public static Dictionary<string, int> toy = new();
- public static Dictionary<string, int> other = new();
- public static List<DogProperty> dogs = new();
- public static string dogNames()
- {
- // 获取狗名字列表
- List<string> dogNameList = new List<string>();
- foreach (var dog in UserProperty.dogs)
- {
- dogNameList.Add(dog.dog_name);
- }
- string dogNames = string.Join(", ", dogNameList);
- return dogNames;
- }
- }
- // 待删除代码,废弃
- // string id 表示具体的物品id,如food_00001
- // qty 表示数量
- public class Item
- {
- public string id;
- public int qty;
- public Item(string id, int qty)
- {
- this.id = id;
- this.qty = qty;
- }
- }
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