DogProperty.cs 1.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class DogProperty
  6. {
  7. // Start is called before the first frame update
  8. public string id = "121212121";
  9. public string name = "小泥鳅";
  10. public int gender = 1;
  11. public string breed = "shibaInu"; // 狗的默认模型
  12. public string skin = "black"; // 狗的默认贴图
  13. public DateTime brithday = new(2023, 1, 1, 12, 0, 0);
  14. public int satiety = 15;
  15. public int happiness = 50;
  16. public int stamina = 29;
  17. public int thirsty = 8;
  18. public int healthy = 7;
  19. public int clean = 21;
  20. public int curiosity = 50;
  21. public int iq = 50;
  22. public int runSpeed = 50;
  23. public int JumpHeight = 50;
  24. public int liveliness = 50;
  25. public int agility = 50;
  26. public int obesity = 75;
  27. public int intimate = 50;
  28. public int friendly = 50;
  29. public int Obedience = 50;
  30. public int friendlyToHost = 50;
  31. public int friendlyToStranger = 50;
  32. public int friendlyToOtherSSDog = 50;
  33. public int friendlyToOtherDSDog = 50;
  34. public int frisbeeSkill = 50;
  35. public int ballSkill = 50;
  36. public int AIName = 50;
  37. public int AISit = 50;
  38. public int AILieDown = 50;
  39. public int AIRotate = 50;
  40. }