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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class DogProperty
- {
- // Start is called before the first frame update
- public string id = "121212121";
- public string name = "小泥鳅";
- public int gender = 1;
- public string breed = "shibaInu"; // 狗的默认模型
- public string skin = "black"; // 狗的默认贴图
- public DateTime brithday = new(2023, 1, 1, 12, 0, 0);
- public int satiety = 15;
- public int happiness = 50;
- public int stamina = 29;
- public int thirsty = 8;
- public int healthy = 7;
- public int clean = 21;
- public int curiosity = 50;
- public int iq = 50;
- public int runSpeed = 50;
- public int JumpHeight = 50;
- public int liveliness = 50;
- public int agility = 50;
- public int obesity = 75;
- public int intimate = 50;
- public int friendly = 50;
- public int Obedience = 50;
- public int friendlyToHost = 50;
- public int friendlyToStranger = 50;
- public int friendlyToOtherSSDog = 50;
- public int friendlyToOtherDSDog = 50;
- public int frisbeeSkill = 50;
- public int ballSkill = 50;
- public int AIName = 50;
- public int AISit = 50;
- public int AILieDown = 50;
- public int AIRotate = 50;
-
- }
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